![]() Purchasing a new weapon or secondary gadget from the vendor will also add it to the pool of items you can find in the world during a run. What truly makes the difference is how you shape the game’s economy and weapon selection organically as you progress through each run. Though Dead Cells does have a handful of permanent abilities tucked away in obscure corners, for the most part you’re no more powerful on your 20th run than your first. It's a Metroidvania game-a genre known for its character progression-but this is also a roguelike, meaning it's built specifically around dying and resetting from near-zero. This surprising indie game is a prime example of the phrase "more than the sum of its parts." At first, the mishmash of influences and homages seem to contradict one another. ![]() By clicking 'enter', you agree to GameSpot's
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